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Will smart rollups or future Tezos upgrades allow to produce random numbers on chain? Or do we will still need to use the oracle solution or commit/reveal scheme?

(There's a need for random number generation in almost any on-chain game I can think of)

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Smart Rollups are fully deterministic: their behavior only depends on the inputs settled by the L1.

Therefore there is no more non-determinism than the one you can get from the L1.

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  • Thanks! It's hard to imagine interesting fully on-chain games without randomness, I will check Etherlink oracles Jan 12 at 11:14

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