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We are trying to build battleship style guessing game and on smartcontract storages/data are visible so people can easly cheat.Is there any work around for this ?

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  • SE is a technical forum and questions must be technical in nature. This is not a technical question.
    – 0x10
    Commented Jul 5, 2022 at 6:18

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You can use commit/reveal pattern, for turn based game it works well. Here a template in CameLIGO you would be able to adapt to your use case: https://github.com/ligolang/randomness-cameligo

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  • I suppose we should summarize or quote from the link. However, I've noticed that the question says "battleship style guessing game" -- that's vague, but, it's not obvious to me how to implement it using commit/reveal.
    – Tom
    Commented Jul 7, 2022 at 22:22
  • You would start with: At the beginning of the game, each player commit its grid (actually 1 chest per box batched all togeter in a transaction); At each round, when a player announce a target square, the oponent reveal the relative chest
    – Thomas
    Commented Jul 8, 2022 at 15:49
  • Makes sense... then I guess we find out at the end (after chests forced open if necessary) whether a player cheated in their setup (say, grid with no ships on it) and can punish them?
    – Tom
    Commented Jul 9, 2022 at 17:53

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